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Sheldon the Blueberry Dragon
- STR
- 19 (+4)
- DEX
- 13 (+1)
- CON
- 18 (+4)
- INT
- 17 (+3)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Sheldon can breathe normally in a vacuum.
Sheldon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand (the hand is invisible)
1/day each: dimension door, telekinesis
Actions
Sheldon makes either two Bite attacks, two Blueberry Fling attacks, or one of each.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) psychic damage.
Ranged Weapon Attack: +7 to hit, range 30 ft., one creature. Hit: 11 (2d6 + 4) blueberry damage.
Sheldon exhales a line of magical wind that is 60 feet long and 5 feet wide. Each creature in that area must make a DC 15 Strength saving throw. On a failed save, the creature takes 21 (6d6) force damage, is pushed 15 feet away from Sheldon, and has the prone condition. On a successful save, the creature takes half as much damage only.
Bonus Actions
Sheldon summons a powerful gust of wind and flies up to his speed. This movement doesn't provoke opportunity attacks. At the end of this movement, each creature within 5 feet of Sheldon must succeed on a DC 15 Strength saving throw or have the prone condition, as the wind bursts around Sheldon.
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Source: Misplaced Monsters: Volume 1, p. 14 - Licenses and attribution