Shell Shark

Medium Monstrosity, Unaligned

STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Blood Frenzy.

The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance.

The shark has advantage on saving throws against spells and other magical effects.

Water Breathing.

The shark can breathe only underwater.

Actions

Multiattack.

The shark makes two bite attacks.

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.

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Shell Shark

Source: Ghosts of Saltmarsh, p. 252 - Licenses and attribution