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Shell Shark
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 3 (-4)
- WIS
- 10 (+0)
- CHA
- 7 (-2)
Blood Frenzy.
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance.
The shark has advantage on saving throws against spells and other magical effects.
Water Breathing.
The shark can breathe only underwater.
Actions
Multiattack.
The shark makes two bite attacks.
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
Find this creature in the encounter builder

Source: Ghosts of Saltmarsh, p. 252 - Licenses and attribution