Shira

Medium Humanoid (Human), Chaotic Good

STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Spellcasting.

Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks):

At will: chill touch

1/day each: blindness/deafness, ray of sickness

Actions

Club.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Shira

Source: Critical Role: Call of the Netherdeep, p. 105 - Licenses and attribution