Shoalar Quanderil

Medium Humanoid (Genasi), Lawful Evil

STR
12 (+1)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
18 (+4)
Amphibious.

Shoalar can breathe air and water.

Innate Spellcasting.

Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:

At will: shape water

1/day: create or destroy water

Spellcasting.

Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost

Level 1 (4 slots): disguise self, mage armor, shield

Level 2 (3 slots): hold person, misty step

Level 3 (2 slots): lightning bolt, tidal wave

Level 4 (1 slots): watery sphere

Actions

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

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Shoalar Quanderil

Source: Locathah Rising, p. 23 - Licenses and attribution