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Shoalar Quanderil
- STR
- 12 (+1)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 14 (+2)
- WIS
- 10 (+0)
- CHA
- 18 (+4)
Shoalar can breathe air and water.
Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:
At will: shape water
1/day: create or destroy water
Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:
Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost
Level 1 (4 slots): disguise self, mage armor, shield
Level 2 (3 slots): hold person, misty step
Level 3 (2 slots): lightning bolt, tidal wave
Level 4 (1 slots): watery sphere
Actions
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
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