Shoggoth

Huge Aberration, Chaotic Evil

STR
22 (+6)
DEX
16 (+3)
CON
21 (+5)
INT
20 (+5)
WIS
17 (+3)
CHA
8 (-1)
Amphibious.

The shoggoth can breathe air and water.

Mimicry.

The shoggoth can mimic voices and animal sounds. A creature that hears this mimicry can tell it is an imitation only with a successful DC 13 Wisdom (Insight) check.

Susceptible to Charm.

The shoggoth has Disadvantage on saving throws to avoid or end the Charmed condition.

Actions

Multiattack.

The shoggoth makes three Pseudopod attacks. It can replace one attack with a use of Suction Burst if available.

Pseudopod.

Melee Attack Roll: +10, reach 15 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 11 (2d10) Thunder damage, and the creature has the Grappled condition (escape DC 16) from one of four pseudopods.

Suction Burst (Recharge 4-6).

Strength Saving Throw: DC 18, one creature Grappled by the shoggoth. Failure: 22 (4d10) Thunder damage, and the target is repelled from the shoggoth. The target no longer has the Grappled condition, is pushed up to 30 feet straight away from the shoggoth, and has the Deafened and Stunned conditions until the end of its next turn. Success: Half damage only.

Reactions

Cold Sprint.

Trigger: The shoggoth is subjected to Cold damage. Response: The shoggoth moves up to its Speed and can make one Pseudopod attack with Advantage.

Find this creature in the encounter builder

Shoggoth

Source: Ravenloft: The Horrors Within, p. 266 - Licenses and attribution