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Silverquill Pledgemage
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 13 (+1)
- INT
- 12 (+1)
- WIS
- 11 (+0)
- CHA
- 17 (+3)
The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: dancing lights, friends
1/day each: command, confusion, mage armor, tongues
Actions
Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3) piercing damage plus 10 (3d6) psychic damage.
Bonus Actions
The pledgemage hurls magical insults at one creature it can see within 30 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the pledgemage for 1 minute. While frightened in this way, the target can't take reactions, its speed is halved, and any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
When a creature the pledgemage can see within 30 feet of it fails a saving throw, the pledgemage magically weaves together stirring prose, allowing the creature to reroll the saving throw and use the higher result.
Find this creature in the encounter builder

Source: Strixhaven: A Curriculum of Chaos, p. 214 - Licenses and attribution