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Simon Aumar
- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 16 (+3)
- WIS
- 12 (+1)
- CHA
- 17 (+3)
Simon has advantage on saving throws he makes to avoid or end the charmed condition on himself, and magic can't put him to sleep.
Simon carries a bag of holding, two pairs of sending stones, and a deathly token (see Spellcasting).
When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player's Handbook.
Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: mage hand, minor illusion, prestidigitation, speak with dead (Simon must be holding his deathly token to cast this spell)
2/day each: fog cloud, mage armor, magic missile, spider climb
1/day each: Bigby's hand, major image
Actions
Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 11 (2d10) force damage.
Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.
Reactions
When Simon or another creature he can see within 10 feet of himself would take damage, he conjures a shimmering, 10-foot-radius sphere of magical force centered on himself. Creatures inside the sphere have resistance to the damage that triggered this reaction.
Find this creature in the encounter builder

Source: Thieves' Gallery - Licenses and attribution