Sinensa

Large Plant, Lawful Neutral

STR
12 (+1)
DEX
10 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
15 (+2)
CHA
10 (+0)
Distress Spores.

When Sinensa takes damage, all other myconids within 240 feet of it can sense its pain.

Sun Sickness.

While in sunlight, Sinensa has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.

Actions

Multiattack.

The myconid makes one Fist attack and uses its Hallucination Spores.

Fist.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (2d4) poison damage.

Hallucination Spores.

Sinensa ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rapport Spores.

A 30-foot radius of spores extends from Sinensa. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

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Sinensa

Source: Dragons of Stormwreck Isle, p. 45 - Licenses and attribution