Siren

Medium Fey, Chaotic Good

STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
16 (+3)
Amphibious.

Siren can breathe air and water.

Magic Resistance.

Siren has advantage on saving throws against spells and other magical effects.

Innate Spellcasting.

Siren's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

1/day each: charm person, fog cloud, greater invisibility, polymorph (self only)

Actions

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Stupefying Touch.

Siren touches one creature she can see within 5 feet of her. The creature must succeed on a DC 13 Intelligence saving throw or take 13 (3d6 + 3) psychic damage and be stunned until the start of Siren's next turn.

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Siren

Source: Tales from the Yawning Portal, p. 243 - Licenses and attribution