Skeemo Weirdbottle

Small Humanoid (Gnome), Lawful Evil

STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
15 (+2)
Gnome Cunning.

Skeemo has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Spellcasting.

Skeemo is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks) He has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

Level 1 (4 slots): detect magic, mage armor, magic missile, shield

Level 2 (3 slots): misty step, suggestion

Level 3 (3 slots): counterspell, fireball, fly

Level 4 (3 slots): greater invisibility, ice storm

Level 5 (1 slots): cone of cold

Actions

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

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Skeemo Weirdbottle

Source: Waterdeep: Dragon Heist, p. 200 - Licenses and attribution