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Skeletal Horror
- STR
- 16 (+3)
- DEX
- 14 (+2)
- CON
- 15 (+2)
- INT
- 6 (-2)
- WIS
- 10 (+0)
- CHA
- 5 (-3)
Actions
Multiattack.
The horror makes two attacks with its claws.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.
Wave of Bones (Recharge 5-6).
The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.
Find this creature in the encounter builder

Source: Adventures in the Forgotten Realms: Deepest Night, p. 13 - Licenses and attribution