Skeletal Horror

Large Undead, Neutral Evil

STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)

Actions

Multiattack.

The horror makes two attacks with its claws.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) slashing damage.

Wave of Bones (Recharge 5-6).

The horror crashes into foes like a wave before quickly reforming. Each creature within 10 feet of the horror must make a DC 15 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

Find this creature in the encounter builder

Skeletal Horror

Source: Adventures in the Forgotten Realms: Deepest Night, p. 13 - Licenses and attribution