Skeletal Juggernaut

Large Undead, Lawful Evil

STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Disassemble.

If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.

Falling Apart.

If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack.

The juggernaut makes two claws attacks.

Claws.

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Avalanche of Bones (Recharge 5-6).

The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.

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Skeletal Juggernaut

Source: Ghosts of Saltmarsh, p. 253 - Licenses and attribution