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Smoke Mephit
- STR
- 6 (-2)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 11 (+0)
When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.
The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.
At will: dancing lights
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 217 - Licenses and attribution