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Space Eel
- STR
- 12 (+1)
- DEX
- 18 (+4)
- CON
- 11 (+0)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 1 (-5)
The eel doesn't require air.
Actions
If it isn't attached to a creature, the eel makes one Bite attack and one Tail Spine attack.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) piercing damage, and the eel attaches to the target. While attached, the eel can't make Bite attacks. Instead, the target takes 4 (1d6 + 1) piercing damage at the start of each of the eel's turns. The eel can detach itself as a bonus action. A creature, including the target, can use its action to detach the eel.
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Source: Boo's Astral Menagerie, p. 55 - Licenses and attribution