Spectator

Medium Aberration (Beholder), Lawful Neutral

STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)

Actions

Multiattack.

The spectator uses Eye Rays twice.

Bite.

Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Eye Rays.

The spectator randomly shoots one of the following magical rays at a target it can see within 90 feet of itself (roll 1d4; reroll if the spectator has already used that ray during this turn):

  • 1: Confusion Ray.

    Wisdom Saving Throw: DC 12. Failure: 5 (2d4) Psychic damage, and the target can't take Reactions until the end of its next turn. On its next turn, the target can't move, and it uses its action to make a melee or ranged attack against a randomly determined creature within range. If the target can't attack, it does nothing on that turn.

  • 2: Paralyzing Ray.

    Constitution Saving Throw: DC 12. Failure: The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

  • 3: Fear Ray.

    Wisdom Saving Throw: DC 12. Failure: 5 (2d4) Psychic damage, and the target has the Frightened condition until the end of its next turn.

  • 4: Wounding Ray.

    Constitution Saving Throw: DC 12. Failure: 16 (3d10) Necrotic damage. Success: Half damage.

Reactions

Spell Reflection.

Trigger: The spectator succeeds on a saving throw against a spell, or a spell's attack roll misses it. Response:Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.

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Spectator

Source: Monster Manual (2025), p. 289 - Licenses and attribution