Sphinx of Wonder

Tiny Celestial, Lawful Good

STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
11 (+0)
Magic Resistance.

The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend.

Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day).

Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

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Sphinx of Wonder

Source: Monster Manual (2025), p. 291 - Licenses and attribution