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Spirit Dragon Wyrmling
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 15 (+2)
- INT
- 14 (+2)
- WIS
- 11 (+0)
- CHA
- 14 (+2)
Actions
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Slashing damage plus 3 (1d6) Necrotic damage.
Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 13 (3d8) Necrotic damage. Success: Half damage.
Wisdom Saving Throw: DC 12, each creature that isn't currently affected by this breath in a 15-foot Cone. Failure: The target's Speed is halved, it can't take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Regional Effects
The region containing an adult or ancient spirit dragon's lair is changed by its presence, creating the following effects:
- Enchanted Acoustics.
Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
- Time Distortion.
While within 1 mile of the lair, creatures age at one-tenth the usual rate.
If the dragon dies or moves its lair elsewhere, these effects end immediately.
Find this creature in the encounter builder

Source: The Lost Library of Lethchauntos, p. 277 - Licenses and attribution