Spirit Naga

Large Fiend, Chaotic Evil

STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
15 (+2)
CHA
16 (+3)
Fiendish Restoration.

If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.

Spellcasting.

The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At will: Detect Magic, Mage Hand, Minor Illusion, Water Breathing

2/day each: Detect Thoughts, Dimension Door, Hold Person (level 3 version), Lightning Bolt (level 4 version)

Actions

Multiattack.

The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite.

Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray.

Ranged Attack Roll: +6, range 60 ft. Hit: 21 (6d6) Necrotic damage.

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Spirit Naga

Source: Monster Manual (2025), p. 297 - Licenses and attribution