Failed to load data. Try again
Sprite
- STR
- 3 (-4)
- DEX
- 18 (+4)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Find this creature in the encounter builder
Source: Monster Manual (2014), p. 283 - Licenses and attribution