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Sprite
- STR
- 3 (-4)
- DEX
- 18 (+4)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 13 (+1)
- CHA
- 11 (+0)
Invisibility.
The sprite casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
At will: Invisibility
Actions
Needle Sword.
Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d4 + 4) Piercing damage.
Enchanting Bow.
Ranged Attack Roll: +6, range 40/160 ft. Hit: 1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.
Heart Sight.
Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, and Undead automatically fail the save). Failure: The sprite knows the target's emotions and alignment.
Find this creature in the encounter builder
Source: Monster Manual (2025), p. 298 - Licenses and attribution