Failed to load data. Try again
Spy Master
- STR
- 10 (+0)
- DEX
- 20 (+5)
- CON
- 12 (+1)
- INT
- 18 (+4)
- WIS
- 16 (+3)
- CHA
- 16 (+3)
Actions
The spy makes three attacks, using Rapier or Hand Crossbow in any combination.
Melee Attack Roll: +9, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage plus 7 (2d6) Poison damage.
Ranged Attack Roll: +9, range 30/120 ft. Hit: 12 (2d6 + 5) Piercing damage plus 9 (2d8) Poison damage.
The spy throws a bomb to a point it can see within 30 feet of itself. Constitution Saving Throw: DC 16, each creature in a 20-foot-radius Sphere centered on that point. Failure: 28 (8d6) Poison damage, and the target has the Blinded condition until the end of the spy's next turn. Success: Half damage only.
Bonus Actions
The spy takes the Dash, Disengage, or Hide action.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 295 - Licenses and attribution