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Squirt the Oilcan
- STR
- 3 (-4)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 11 (+0)
- WIS
- 8 (-1)
- CHA
- 15 (+2)
If Squirt is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed Squirt move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that Squirt is animate.
Squirt doesn't require air, food, drink, or sleep.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Squirt expends 1 application of boggle oil to create a 10-foot-square puddle of slippery, non-flammable oil on the ground within 5 feet of it. The puddle is difficult terrain and lasts for 1 hour. Each creature that enters the puddle's area or starts its turn there must succeed on a DC 11 Dexterity saving throw or fall prone. Boggles are unaffected by the oil. After it expends all 3 applications, Squirt can't use this action again until its supply of boggle oil is replenished.
Find this creature in the encounter builder

Source: The Wild Beyond the Witchlight, p. 110 - Licenses and attribution