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Steam Mephit
- STR
- 5 (-3)
- DEX
- 11 (+0)
- CON
- 10 (+0)
- INT
- 11 (+0)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
At will: blur
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 217 - Licenses and attribution