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Steel Crane
- STR
- 13 (+1)
- DEX
- 18 (+4)
- CON
- 18 (+4)
- INT
- 13 (+1)
- WIS
- 17 (+3)
- CHA
- 14 (+2)
While Steel Crane is wearing no armor and wielding no shield, his AC includes his Wisdom modifier.
Actions
Steel Crane makes three attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the start of Steel Crane's next turn.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage or, if the target is a creature, Steel Crane can grapple the target instead (escape DC 15). Steel Crane can't make attacks with the whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Steel Crane regains 2d8 + 4 hit points, and all levels of exhaustion end on him.
Reactions
In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it's small enough to hold in one hand and Steel Crane has a hand free.
When Steel Crane falls, he can slow his descent, taking no damage from the fall.
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Source: Candlekeep Mysteries, p. 164 - Licenses and attribution