Steel Defender

Medium Construct, Neutral

STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Steel Bond.

Add your Proficiency Bonus to any ability check or saving throw the defender makes.

Actions

Force-Empowered Rend.

Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.

Repair (3/Day).

The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.

Reactions

Deflect Attack.

Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.

Find this creature in the encounter builder

Steel Defender

Source: Eberron: Forge of the Artificer, p. 19 - Licenses and attribution