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Steel Defender
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 4 (-3)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
Steel Bond.
Add your Proficiency Bonus to any ability check or saving throw the defender makes.
Actions
Force-Empowered Rend.
Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 2 plus your Intelligence modifier Force damage.
Repair (3/Day).
The defender, or one Construct or object it can see within 5 feet of itself, regains a number of Hit Points equal to 2d8 plus your Intelligence modifier.
Reactions
Deflect Attack.
Trigger: A creature the defender can see within 5 feet of itself makes an attack roll against a creature other than the defender. Response: The triggering creature makes the attack roll with Disadvantage.
Find this creature in the encounter builder

Source: Eberron: Forge of the Artificer, p. 19 - Licenses and attribution