Stench Kow

Large Fiend (Cattle), Unaligned

STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Stench.

Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.

Actions

Gore.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.

Find this creature in the encounter builder

Stench Kow

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 72 - Licenses and attribution