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Stench Kow
- STR
- 18 (+4)
- DEX
- 10 (+0)
- CON
- 14 (+2)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 4 (-3)
Stench.
Any creature other than a stench kow that starts its turn within 5 feet of the stench kow must succeed on a DC 12 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Stench of all stench kows for 1 hour.
Actions
Gore.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the stench kow moved at least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6) piercing damage.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 72 - Licenses and attribution