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Stonemelder
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 12 (+1)
- WIS
- 11 (+0)
- CHA
- 17 (+3)
When the Stonemelder dies, it turns to stone and explodes in a burst of rock shards, becoming a smoking pile of rubble. Each creature within 10 feet of the exploding Stonemelder must make a DC 14 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.
The Stonemelder is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells:
Cantrips (at will): acid splash, blade ward, light, mending, mold earth
Level 1 (4 slots): expeditious retreat, false life, shield
Level 2 (3 slots): Maximilian's earthen grasp, shatter
Level 3 (3 slots): erupting earth, meld into stone
Level 4 (1 slots): stoneskin
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. The Stonemelder can also expend a spell slot to deal extra damage, dealing 2d8 bludgeoning damage for a 1st level slot, plus an additional 1d8 for each level of the slot above 1st.
Find this creature in the encounter builder

Source: Princes of the Apocalypse, p. 197 - Licenses and attribution