Sunder Shaman

Huge Giant, Chaotic Neutral

STR
23 (+6)
DEX
15 (+2)
CON
21 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Reckless.

At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Siege Monster.

The giant deals double damage to objects and structures.

Stone Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack.

The giant makes two slam attacks. The first of those attacks that hits deals an extra 18 (4d8) damage if the giant has taken damage since its last turn.

Slam.

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Find this creature in the encounter builder

Sunder Shaman

Source: Guildmasters' Guide to Ravnica, p. 202 - Licenses and attribution