Sunfly

Tiny Celestial, Chaotic Good

STR
4 (-3)
DEX
17 (+3)
CON
10 (+0)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)

Actions

Sting.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Additionally, if the sunfly is on an Outer Plane, it injects the target with a toxin, the effect of which is determined by the sunfly's location:

Upper Plane.

The target sheds bright light in a 5-foot radius until the end of its next turn.

Neutral Plane.

If the target is concentrating on a spell or similar effect, it makes the Constitution saving throw with disadvantage to maintain its concentration.

Lower Plane.

The target's speed is reduced by 5 feet until the end of its next turn.

Bonus Actions

Illumination.

The sunfly sheds bright light in a 5-foot radius and dim light for an additional 5 feet, or it uses a bonus action to extinguish the light.

Find this creature in the encounter builder

Sunfly

Source: Morte's Planar Parade, p. 47 - Licenses and attribution