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Swarm of Lemures
- STR
- 14 (+2)
- DEX
- 7 (-2)
- CON
- 14 (+2)
- INT
- 1 (-5)
- WIS
- 12 (+1)
- CHA
- 3 (-4)
Hellish Restoration.
If the swarm dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm.
The swarm can occupy another creature's space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can't regain Hit Points or gain Temporary Hit Points.
Actions
Multiattack.
The swarm makes two Vile Slime attacks.
Vile Slime.
Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 194 - Licenses and attribution