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Tarul Var
- STR
- 11 (+0)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 19 (+4)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
While Var is concentrating on a conjuration spell, his concentration can't be broken as a result of taking damage.
If Var fails a saving throw, he can choose to succeed instead.
If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Var has advantage on saving throws against any effect that turns undead.
Var is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared:
*Conjuration spell of 1st level or higher
Cantrips (at will): fire bolt, mage hand, minor illusion, prestidigitation, ray of frost
Level 1 (4 slots): detect magic, magic missile, shield, unseen servant*
Level 2 (3 slots): detect thoughts, flaming sphere*, mirror image, scorching ray
Level 3 (3 slots): counterspell, dispel magic, fireball
Level 4 (3 slots): dimension door*, Evard's black tentacles*
Level 5 (3 slots): cloudkill*, scrying
Level 6 (1 slots): circle of death
Actions
Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Var teleports up to 30 feet to an unoccupied space he can see. Alternatively, he can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell of 1st level or higher.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Var casts a cantrip.
Var uses Paralyzing Touch.
Var fixes his gaze on one creature he can see within 10 feet of him. The target must succeed on a DC 17 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Var's gaze for the next 24 hours.
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Source: Tales from the Yawning Portal, p. 244 - Licenses and attribution