Failed to load data. Try again
Thessalhydra
- STR
- 19 (+4)
- DEX
- 12 (+1)
- CON
- 20 (+5)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 7 (-2)
Actions
The thessalhydra makes one maw attack and one Flurry of Bites.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer.
The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Legendary Action Uses: 2. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
The thessalhydra makes a Wisdom (Perception) check with advantage.
The thessalhydra makes a tail pincer attack.
Find this creature in the encounter builder

Source: Hunt for the Thessalhydra, p. 41 - Licenses and attribution