Thought Spy

Medium Humanoid (Any Race), Neutral Evil

STR
11 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
13 (+1)
CHA
14 (+2)
Cunning Action.

On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.

Innate Spellcasting (Psionics).

The thought spy's innate spellcasting ability is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components:

At will: charm person, disguise self, encode thoughts (see chapter 2)

1/day each: blur, detect thoughts, gaseous form

Actions

Multiattack.

The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.

Dagger.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rapier.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Thought Spy

Source: Guildmasters' Guide to Ravnica, p. 233 - Licenses and attribution