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Thought Spy
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 16 (+3)
- WIS
- 13 (+1)
- CHA
- 14 (+2)
On each of its turns, the thought spy can use a bonus action to take the Dash, Disengage, or Hide action.
The thought spy's innate spellcasting ability is Intelligence (spell save DC 13). The thought spy can innately cast the following spells, requiring no components:
At will: charm person, disguise self, encode thoughts (see chapter 2)
1/day each: blur, detect thoughts, gaseous form
Actions
The thought spy makes two melee attacks, or it makes three ranged attacks with its daggers.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Find this creature in the encounter builder

Source: Guildmasters' Guide to Ravnica, p. 233 - Licenses and attribution