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Thousand Teeth
- STR
- 19 (+4)
- DEX
- 10 (+0)
- CON
- 17 (+3)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 7 (-2)
Thousand Teeth can hold its breath for 30 minutes.
If Thousand Teeth fails a saving throw, it can choose to succeed instead.
Actions
Thousand Teeth makes two attacks: one with its bite and one with its tail.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Thousand Teeth makes a Wisdom (Perception) check.
Thousand Teeth moves up to half its speed.
Thousand Teeth makes a bite attack.
Find this creature in the encounter builder

Source: Ghosts of Saltmarsh, p. 256 - Licenses and attribution