Thousand Teeth

Large Monstrosity, Neutral Evil

STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Hold Breath.

Thousand Teeth can hold its breath for 30 minutes.

Legendary Resistance (2/Day).

If Thousand Teeth fails a saving throw, it can choose to succeed instead.

Actions

Multiattack.

Thousand Teeth makes two attacks: one with its bite and one with its tail.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Tail.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Detect.

Thousand Teeth makes a Wisdom (Perception) check.

Lunge.

Thousand Teeth moves up to half its speed.

Bite (Costs 2 Actions).

Thousand Teeth makes a bite attack.

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Thousand Teeth

Source: Ghosts of Saltmarsh, p. 256 - Licenses and attribution