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Tooth-N-Claw
- STR
- 17 (+3)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 6 (-2)
- WIS
- 13 (+1)
- CHA
- 6 (-2)
Keen Hearing and Smell.
Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.
Freezing Breath (Recharge 5-6).
Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Essentials Kit: Storm Lord's Wrath - Licenses and attribution