Tortle Druid

Medium Humanoid, Any Alignment

STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
15 (+2)
CHA
12 (+1)
Hold Breath.

The tortle can hold its breath for 1 hour.

Spellcasting.

The tortle casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):

At will: druidcraft, guidance

2/day each: cure wounds, hold person, speak with animals, thunderwave

Actions

Multiattack.

The tortle makes four Claw attacks or two Nature's Wrath attacks.

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Nature's Wrath.

Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 9 (2d6 + 2) damage of a type chosen by the tortle: cold, fire, lightning, or thunder.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

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Tortle Druid

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 244 - Licenses and attribution