Tortle

Medium Humanoid, Any Alignment

STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Hold Breath.

The tortle can hold its breath for 1 hour.

Actions

Claw.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Spear.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands in melee.

Light Crossbow.

Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Shell Defense.

The tortle withdraws into its shell. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the tortle is prone, its speed is 0 and can't increase, it has disadvantage on Dexterity saving throws, it can't take reactions, and the only action it can take is a bonus action to emerge.

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Tortle

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 244 - Licenses and attribution