Transmuter Wizard

Medium Humanoid, Any Alignment

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Transmuter's Stone.

The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:

  • Darkvision. The transmuter has darkvision out to a range of 60 feet.
  • Resilience. The transmuter has proficiency in Constitution saving throws.
  • Resistance. The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).
  • Speed. The transmuter's walking speed is increased by 10 feet.
Spellcasting.

The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: light, message, prestidigitation

2/day each: fireball, hold person, knock, mage armor, polymorph, slow

1/day each: telekinesis

Actions

Multiattack.

The transmuter makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.

Bonus Actions

Transmute (Recharge 4-6).

The transmuter casts alter self or changes the benefit of Transmuter's Stone if bearing the stone.

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Transmuter Wizard

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 265 - Licenses and attribution