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Transmuter Wizard
- STR
- 9 (-1)
- DEX
- 14 (+2)
- CON
- 11 (+0)
- INT
- 17 (+3)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
The transmuter carries a magic stone it crafted. The stone grants it one of the following benefits while bearing the stone; the transmuter chooses the benefit at the end of each long rest:
- Darkvision. The transmuter has darkvision out to a range of 60 feet.
- Resilience. The transmuter has proficiency in Constitution saving throws.
- Resistance. The transmuter has resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever choosing this benefit).
- Speed. The transmuter's walking speed is increased by 10 feet.
The transmuter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, message, prestidigitation
2/day each: fireball, hold person, knock, mage armor, polymorph, slow
1/day each: telekinesis
Actions
The transmuter makes three Arcane Burst attacks.
Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) acid damage.
Bonus Actions
The transmuter casts alter self or changes the benefit of Transmuter's Stone if bearing the stone.
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Source: Mordenkainen Presents: Monsters of the Multiverse, p. 265 - Licenses and attribution