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Triton Shorestalker
- STR
- 11 (+0)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 15 (+2)
- CHA
- 11 (+0)
The triton can breathe air and water.
The triton can take the Disengage or Hide actions as a bonus action on each of its turns.
The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
1/day each: fog cloud, gust of wind
Actions
The triton makes two urchin-spine shortsword attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage. If the damage reduces a creature to 0 hit points, that creature is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
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Source: Theros: No Silent Secret, p. 244 - Licenses and attribution