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Trobriand
- STR
- 24 (+7)
- DEX
- 9 (-1)
- CON
- 20 (+5)
- INT
- 20 (+5)
- WIS
- 11 (+0)
- CHA
- 1 (-5)
Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Trobriand is immune to any spell or effect that would alter its form.
Trobriand has advantage on saving throws against spells and other magical effects.
Trobriand's weapon attacks are magical.
Trobriand is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, prestidigitation
Level 1 (4 slots): detect magic, magic missile, shield
Level 2 (3 slots): blur, detect thoughts, misty step, shatter
Level 3 (3 slots): counterspell, dispel magic, fireball, haste
Level 4 (3 slots): blight, greater invisibility
Level 5 (3 slots): animate objects, Bigby's hand, scrying
Level 6 (1 slots): chain lightning, globe of invulnerability
Level 7 (1 slots): finger of death, forcecage
Level 8 (1 slots): incendiary cloud, power word stun
Level 9 (1 slots): power word kill
Actions
Trobriand makes two melee attacks.
Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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Source: Waterdeep: Dungeon of the Mad Mage, p. 294 - Licenses and attribution