Trobriand

Large Construct, Unaligned

STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
20 (+5)
WIS
11 (+0)
CHA
1 (-5)
Fire Absorption.

Whenever Trobriand is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form.

Trobriand is immune to any spell or effect that would alter its form.

Magic Resistance.

Trobriand has advantage on saving throws against spells and other magical effects.

Magic Weapons.

Trobriand's weapon attacks are magical.

Spellcasting.

Trobriand is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips (at will): fire bolt, mage hand, prestidigitation

Level 1 (4 slots): detect magic, magic missile, shield

Level 2 (3 slots): blur, detect thoughts, misty step, shatter

Level 3 (3 slots): counterspell, dispel magic, fireball, haste

Level 4 (3 slots): blight, greater invisibility

Level 5 (3 slots): animate objects, Bigby's hand, scrying

Level 6 (1 slots): chain lightning, globe of invulnerability

Level 7 (1 slots): finger of death, forcecage

Level 8 (1 slots): incendiary cloud, power word stun

Level 9 (1 slots): power word kill

Actions

Multiattack.

Trobriand makes two melee attacks.

Slam.

Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword.

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Poison Breath (Recharge 5-6).

Trobriand exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Find this creature in the encounter builder

Trobriand

Source: Waterdeep: Dungeon of the Mad Mage, p. 294 - Licenses and attribution