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Umber Hulk
- STR
- 20 (+5)
- DEX
- 13 (+1)
- CON
- 16 (+3)
- INT
- 9 (-1)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Tunneler.
The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.
Actions
Multiattack.
The umber hulk makes three Rend attacks.
Rend.
Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.
Bonus Actions
Confusing Gaze (Recharge 5-6).
Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions until the start of the umber hulk's next turn, and the target rolls 1d8 to determine what it does on its next turn:
- 1-4. The target does nothing.
- 5-6. The target takes no action or Bonus Action and uses all its movement to move in a random direction.
- 7-8. The target makes a melee attack against a random creature within its reach or does nothing if it can't make such an attack.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 312 - Licenses and attribution