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Vampire Familiar
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 15 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
The familiar makes two Umbral Dagger attacks.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
The familiar takes the Dash or Disengage action.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 314 - Licenses and attribution