Vampire Familiar

Small or Medium Humanoid, Neutral Evil

STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Vampiric Connection.

While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.

Actions

Multiattack.

The familiar makes two Umbral Dagger attacks.

Umbral Dagger.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.

Bonus Actions

Deathless Agility.

The familiar takes the Dash or Disengage action.

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Vampire Familiar

Source: Monster Manual (2025), p. 314 - Licenses and attribution