Vampire Neonate

Vampire Neonate

D&D 2024 monster: Vampire Neonate. Source: Plane Shift: Innistrad. challenge rating 5, creature type Undead, Medium size, speed 30 ft. The vampires of Innistrad form a civilization that stands alongside and in direct competition with humanity, presenting the greatest danger to human life on the plane. Like werewolves, vampires were originally human, and they view themselves as successors to the weak human race-even as they grudgingly recognize that they require humans to feed upon. Vampires are the embodiment of self-indulgent desire, pursuing hedonistic cravings that humans suppress out of a sense of morality and propriety. In their stately manor houses, sprawling courts, and towering castles, four great family lines of vampires show varying degrees of aggressiveness toward their human prey. The Nature of Vampirism Vampirism on Innistrad is an anointing that persists and is perpetuated by magic-not a curse or a disease, but a physical state that the vampires somewhat euphemistically call a "condition of the blood." Vampire Appearance Vampires have distinctive eyes, appearing as pools of gold or silver surrounded by black. Their hair is often black but can also be deep purple, dark magenta, burgundy, or even dark blue-green. Some vampires wear wigs for variety, novelty, or to disguise themselves more easily among humans. They have pale skin that is cool to the touch. Their canine teeth are slightly pronounced at all times, and they extend significantly when they bite to feed. Vampires also tend to have long and slightly curved fingernails. Vampiric Glamer Many vampires learn a unique form of mind-affecting magic that enables them to move among humans undetected. Called the glamer, this power alters what nearby humans think they're perceiving, as opposed to true illusion magic that masks the subject's appearance. As such, particularly strong-willed humans can sometimes shake off the effects of the glamer to see a vampire's true form. Vampire Vulnerabilities Weapon...