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Vegepygmy Scavenger
- STR
- 7 (-2)
- DEX
- 14 (+2)
- CON
- 13 (+1)
- INT
- 6 (-2)
- WIS
- 11 (+0)
- CHA
- 7 (-2)
The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.
The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Bonus Actions
The vegepygmy takes the Disengage or Hide action.
Find this creature in the encounter builder

Source: Quests from the Infinite Staircase, p. 218 - Licenses and attribution