Vegepygmy

Small Plant, Neutral

STR
7 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
7 (-2)
Plant Camouflage.

The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration.

The vegepygmy regains 3 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Claws.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Find this creature in the encounter builder

Vegepygmy

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 252 - Licenses and attribution