Verminaard

Medium Humanoid (Cleric, Human), Lawful Evil

STR
22 (+6)
DEX
13 (+1)
CON
15 (+2)
INT
16 (+3)
WIS
18 (+4)
CHA
17 (+3)
Draconic Command.

Whenever a Dragon or a creature with the Draconic Devotion trait within 30 feet of Verminaard makes an attack roll, the creature can roll a d4 and add the number rolled to the attack roll.

Legendary Resistance (3/Day).

If Verminaard fails a saving throw, he can choose to succeed instead.

Special Equipment.

Verminaard wears +2 plate armor and wields the mace Nightbringer, which grants him darkvision as well as immunity to fire damage and to the charmed and frightened conditions (included above).

Spellcasting.

Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):

At will: light, thaumaturgy

2/day each: bane, fear, freedom of movement, greater restoration, hold monster, revivify

Actions

Multiattack.

Verminaard makes two Nightbringer attacks and uses Malediction.

Nightbringer.

Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d6 + 9) bludgeoning damage plus 10 (4d4) radiant damage. If the target is a creature, the target must succeed on a DC 20 Constitution saving throw or be blinded until the start of Verminaard's next turn.

Malediction.

Verminaard utters an unholy word, causing profane fire to descend on one creature Verminaard can see within 60 feet of himself. The creature must make a DC 18 Dexterity saving throw, taking 11 (2d10) necrotic damage plus 11 (2d10) radiant damage on a failed save or half as much damage on a successful one.

Bonus Actions

Dragon Queen's Favor (5/Day).

Verminaard or one creature he can see within 60 feet of himself magically regains 17 (2d12 + 4) hit points.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.

Tactical Movement.

Verminaard moves up to his speed or commands a mount he is riding to move up to its speed. This movement doesn't provoke opportunity attacks.

Fervent Strike (Costs 2 Actions).

Verminaard makes one Nightbringer attack. If this attack hits, it deals an additional 7 (2d6) bludgeoning damage.

Cast a Spell (Costs 3 Actions).

Verminaard uses Spellcasting.

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Verminaard

Source: Monstrous Compendium Volume 2: Dragonlance Creatures, p. 15 - Licenses and attribution