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Vladeska Drakov
- STR
- 19 (+4)
- DEX
- 15 (+2)
- CON
- 18 (+4)
- INT
- 14 (+2)
- WIS
- 13 (+1)
- CHA
- 16 (+3)
If Vladeska dies, she revives with all her Hit Points in 1d10 weeks somewhere in Falkovnia.
If Vladeska fails a saving throw, she can choose to succeed instead.
Actions
Vladeska makes two Pike attacks. She can replace one attack with an Impaling Spear attack.
Melee or Ranged Attack Roll: +8, reach 5 ft. or range 20/60 ft. Hit: 13 (2d8 + 4) Piercing damage, and the target is impaled on Vladeska's spear. While impaled, the creature has the Restrained condition and takes 3 (1d6) Piercing damage at the start of each of its turns. The target or a creature within 5 feet of it can take an action to remove it from the spear.
Melee Attack Roll: +8, reach 10 ft. Hit: 15 (2d10 + 4) Piercing damage.
Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius, 60-foot-high Cylinder centered on a point Vladeska can see within 300 feet. Failure: 13 (3d8) Bludgeoning damage plus 13 (3d8) Fire damage, and the target has the Prone condition. Success: Half damage only.
Reactions
Trigger: A creature Vladeska can see makes an attack roll against her. Response: Vladeska chooses a Small or Medium ally within 5 feet of herself. She and that ally swap places, and the ally becomes the target of the attack instead.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
Vladeska moves up to half her Speed and makes one Pike attack.
Vladeska makes an Impaling Spear attack. If the attack hits and the target is a creature, each ally of the target within 30 feet is subjected to the following effect. Wisdom Saving Throw: DC 15. Failure: The target has the Frightened condition until the end of its next turn. Failure or Success: Vladeska can't take this action again until the start of her next turn.
Dexterity Saving Throw: DC 15, one creature Vladeska can see within 120 feet. Failure: 14 (4d6 + 3) Piercing damage, and the target's Speed is halved until the end of its next turn.
Regional Effects
Falkovnia is altered by Drakov's presence, creating the following effects:
- Authoritarian Regime. Drakov's allies have Advantage on Wisdom saving throws.
- Closing the Borders. Drakov can't close or open the borders of her domain. Falkovnia's borders are usually closed, but they open one week every month starting on the night of the new moon.
- Endless War. Whenever a creature other than Drakov or her allies finishes a Long Rest in the domain, roll 1d20. On a 1, the creature doesn't remove any Exhaustion levels as a result of finishing that rest, and the creature gains 1 Exhaustion level.
If Drakov dies, these effects end immediately.
Find this creature in the encounter builder

Source: Ravenloft: The Horrors Within, p. 80 - Licenses and attribution