War Priest

Medium Humanoid (Cleric), Any Alignment

STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
13 (+1)
Spellcasting.

The war priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: light, spare the dying, thaumaturgy

1/day each: banishment, command, dispel magic, flame strike, guardian of faith, hold person, lesser restoration, revivify

Actions

Multiattack.

The war priest makes two Maul attacks, and it uses Holy Fire.

Maul.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus Hit: 10 (3d6) radiant damage.

Holy Fire.

The war priest targets one creature it can see within 60 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 12 (2d8 + 3) radiant damage, and it is blinded until the start of the war priest's next turn. On a successful save, the target takes half as much damage and isn't blinded.

Bonus Actions

Healing Light (Recharge 4-6).

The war priest or one creature of its choice within 60 feet of it regains 12 (2d8 + 3) hit points.

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War Priest

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 254 - Licenses and attribution