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Warlord
- STR
- 20 (+5)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 12 (+1)
- WIS
- 12 (+1)
- CHA
- 18 (+4)
The warlord can reroll a saving throw it fails. It must use the new roll.
The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.
Actions
The warlord makes two Greatsword or Short bow attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Legendary Actions
Legendary Action Uses: 3. Immediately after another creature’s turn, this creature can expend a use to take one of the following actions; it regains all expended uses at the start of each of its turns.
The warlord targets one ally it can see within 30 feet of it. If the target can see and hear the warlord, the target can make one weapon attack as a reaction and gains advantage on the attack roll.
The warlord makes one Greatsword or Shortbow attack.
The warlord targets one creature it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 257 - Licenses and attribution