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Warrior
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
The warrior has advantage on initiative rolls.
The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
The warrior's AC increases by 1.
The warrior can reroll a saving throw that it fails, but it must use the new result.
The warrior has one of the following traits of your choice:
- Attacker.
The warrior gains a +2 bonus to attack rolls.
- Defender.
The warrior gains the Protection reaction below.
The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.
Actions
The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Reactions
When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.
Find this creature in the encounter builder

Source: Essentials Kit: Divine Contention - Licenses and attribution