Warrior

Medium Humanoid

STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Battle Readiness.

The warrior has advantage on initiative rolls.

Improved Critical.

The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Improved Defense.

The warrior's AC increases by 1.

Indomitable (1/Day).

The warrior can reroll a saving throw that it fails, but it must use the new result.

Martial Role.

The warrior has one of the following traits of your choice:

  • Attacker.

    The warrior gains a +2 bonus to attack rolls.

  • Defender.

    The warrior gains the Protection reaction below.

Second Wind (Recharges after a Short or Long Rest).

The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack.

The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow.

Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only).

When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.

Find this creature in the encounter builder

Warrior

Source: Essentials Kit: Divine Contention - Licenses and attribution